Press the arrow keys (↑ ↓ ← →) that match the direction shown on each tile to progress through the level. Reach the end tile to complete the level!
Some tiles have colored modifiers that change the gameplay:
Each tile is defined by a sequence of characters ending with 0:
R, L, U, D, or E00 commits the tile and moves to the nextR - Right tileL - Left tileU - Up tileD - Down tileE - End tile (goal)m - Player must click the next tile's position instead of following the arrow - red tileb - Allows player to move back one tile - blue tilec - Rotates camera by 90° (stackable: cc = 180°, ccc = 270°)h - Makes this specific tile hiddenH - Enables hidden mode globally (place at the start)R → +100 pixels to the rightL → +100 pixels to the leftU → +100 pixels upD → +100 pixels downRhR0DccU0ER0R → Create Right tileh → Mark it as hiddenR → Set next position to the right0 → Commit: Hidden Right tile at (0, 0), next tile will spawn at (100, 0)D → Create Down tilecc → Rotate camera 180°U → Set next position upward0 → Commit: Down tile with 180° rotation at (100, 0), next tile will spawn at (100, -100)E → Create End tileR → Set next position to the right0 → Commit: End tile at (100, -100)